Board Game Manufacturing

Your Board Game Manufacturing Partner

Every board game is a different product — different components, different materials, different molds. We built our process, our pricing, and our communication around that reality, not around hiding it.

  • 1,000-Unit MOQ
  • Lead Times from 30 Days
  • Upfront Landed Cost
A finished board game box, produced by Hero Time

From 30 days

Lead time, vs. ~60 industry-wide

1,000

Unit standard MOQ

80%+

Produced in-house

300+

Publishers served since 2019

Custom Board Game Manufacturing, From 1,000 to 100,000+ Copies

Hero Time is a Western-owned board game manufacturer in Yiwu, China, making custom board games for publishers and independent creators since 2019. “Custom” means your game is built to your specification — your components, your materials, your box and insert — not assembled from a catalogue of stock parts (in industry terms, made-to-spec or OEM manufacturing).

Most factories make the same item hundreds of thousands of times. A board game manufacturer rarely makes the same thing twice: a light game might have seven components, a heavy one twenty or more, across a dozen materials — each with its own molds and setup. Because we own our factory and produce roughly 80% in-house, we set the production line up around your game, whether you're printing 1,000 copies or more than 100,000.

Built for Every Stage of Publishing

First-Time Designers

Never manufactured a game before? Your dedicated project manager walks you through every decision — components, materials, timeline — in plain language, on a call whenever you want one.

Crowdfunding Creators

Know your real landed cost and fulfillment price before you launch your campaign, not after — built for Kickstarter and Gamefound timelines.

Scaling Publishers

Already selling? Scale production without losing the transparency or the direct line to your production floor you had at a smaller run.

Publishers we've worked with

What Publishers Actually Worry About

The 6 Challenges Publishers Face With Their Board Game Manufacturer — and How We Solve Them

Here's exactly how we answer the six things publishers ask us about most.

Will the price I'm quoted be the price I actually pay?

The number we give you is the number.
The biggest surprise in this industry isn't the factory price — it's everything that lands after it. Our quotes include setup costs by default (or broken out as a separate hourly charge, if you prefer). Our shipping partner Prime Ship, a Walmart shipping partner moving hundreds of containers, quotes your full landed cost — duties, VAT, tariffs — and worldwide fulfillment to every backer, upfront, before you commit.
  • Setup costs included in the quote by default
  • Landed cost incl. duties, VAT & tariffs, via Prime Ship
  • Full worldwide fulfillment cost, quoted upfront
  • ~7 days cargo-ready-to-loading, vs. 21 days to a month elsewhere
How our quotes are built

How fast can a board game manufacturer really deliver?

From 30 days, not 60 — because setting up something new is what we're built for.
Every new game is a new product to set up — new molds, specs and materials — and setup is where slower board game manufacturers lose weeks. We stay fast there with an agile team, cloud workflows on a Microsoft-based ERP, and direct lines to the people doing the work. That's 30 days for a simple card game against a 60-day norm, 35 for a medium-weight game, 45 for a heavy one, and up to 90 for heavy miniature games that need new molds — and we tell you which before you commit.
  • From 30 days vs. ~60 days industry-wide
  • 35 days for medium-weight games, 45 for heavy, up to 90 with new miniature molds — stated upfront
  • Setup speed is the difference, not corner-cutting
See how we manufacture, step by step

Will anyone actually talk to me?

If you're not sure, don't write a ticket. Get on a call and just talk.
Language barriers and slow, vague replies are the most-cited reason creators regret a manufacturer — and where we take the most pride. Every Hero Time project manager is fluent in English, international-school and university educated. Not sure about something? Don't write a ticket: get on a video call and talk it through. You're connected to the whole team moving your game, not a relay chain.
A Hero Time project manager on a call
  • Fluent-English project managers, on real video calls
  • One dedicated PM from quote to delivery
  • Direct lines to the people doing the work — no “broken telephone”
What your project manager handles, quote to delivery

Will my files be handled right — and will the quality hold?

A file report at every stage — you choose the fix.
File and print setup is where most defects are born. So at three points — first submission, after the prototype, before mass production — we run a full report on your files and flag every issue; you decide whether to fix it yourself, have us fix it, or proceed as-is. You talk directly to the printing engineer, over a Microsoft-based ERP and secure cloud storage where nothing gets lost between handoffs. And because no two games are alike, our QC is process-level: built to catch a defect in any component, not tuned to one game.
  • Direct line to the printing engineer and production floor manager, with live updates
  • AQL General Inspection Level 2: Critical <0.6%, Major <1.5%, Minor <4%
  • Free replacements for damaged components, shipped direct to your customer
Our full quality control standard

How do I know I can trust you before I've sent a single file?

Judge us by real materials and real reviews — not our own marketing.
You're about to send original designs overseas, so see and hold the real materials first. Our sample pack is a genuine library of production materials, not flashy print effects nobody uses, and quality keeps improving through continuous supplier development. NNN and NDA agreements are available. Our track record is public: live, independent reviews on Trustpilot and Google, not curated on our own site. And we're Western-owned.
Hero Time certificates: Disney FAMA, ISO, FSC, BSCI
  • Sample pack = a real materials library, not gimmicks
  • NNN / NDA agreements available; active IP protection in production
  • Live, independent reviews on Trustpilot & Google; Western-owned
How we protect your IP

Is the minimum order realistic for me?

1,000 is the starting point, not a wall.
Minimums that only work for established publishers keep a lot of good games from ever being made. Our standard run is 1,000 units — and if that's more than where you are right now, the answer isn't “no,” it's a conversation. We've helped 300+ publishers find what works since 2019.
  • 1,000-unit standard MOQ
  • Smaller run? Contact us — we're here to help
  • 300+ publishers served since 2019
Tell us your run size

Recognise a few of these? That's exactly the conversation to have with us.

Talk to a Project Manager

Real Reviews From Real Publishers

Public, verified and impossible for us to curate.

80+ reviews

Recommended byKickstarter

Hero Time vs. a Typical Overseas Manufacturer

For anyone skipping straight to the summary.

Comparison of a typical overseas board game manufacturer against Hero Time.
Service / PointTypical Overseas ManufacturerHero Time
Pricing & Shipping
Setup costsOften billed separately, after the quoteIncluded by default
Landed cost (duties, VAT, tariffs)Discovered after the invoiceQuoted upfront, via Prime Ship
Cargo-ready to loading21 days to a month~7 days, via Prime Ship
Timeline & Communication
Standard lead time~60 daysFrom 30 days
Project managerShared inbox / rotating supportOne dedicated, fluent-English PM
File setup contactRelayed through supportDirect line to the engineer
Production updatesOccasional, via a sales repDirect access to the production manager
Quality & Trust
In-house productionMostly outsourced/subcontracted80%+ in-house
Quality controlProduct-specific, inconsistentProcess-level, AQL Level 2
Damaged componentsYour problem to solveFree replacement, shipped direct
ReviewsCurated testimonialsLive, independent (Trustpilot, Google)
Minimum Order
Standard MOQOften 3,000+ units1,000 units
Smaller runsRarely accommodatedTalk to us — we're here to help

How It Works

From Quote to Delivery, in 5 Stages

  1. 1

    Configure the Quote

    Your project manager builds a quote around your actual game — the right materials, components and price for what you're making, not a generic package.

    A DFM review catches issues before a single mold is cut.

  2. 2

    Prototype

    Your game moves into prototyping — its own dedicated service, with its own process for materials and turnaround.

    See how prototyping works →

  3. 3

    Feedback & Adjustment

    Every sample issue report and comment you have gets gathered and tracked back to your project — documented, not relayed informally.

    A file report at every stage — you choose the fix.

  4. 4

    Pre-Mass-Production Sample

    A sample built to match the final run exactly, with the same file/print report running again so you can confirm or request a change.

    Get it right before the full run, not after.

  5. 5

    Mass Production

    Production begins with updates throughout — you're connected to the project manager, file setup, printing, and factory floor the whole way.

    Live updates from the actual production floor.

Board Game Components We Make

What goes into a custom board game

Almost every custom board game is built from three families of components. Printed components — game boards, boxes, cards, player boards, punchboard tokens and rulebooks. Plastic components — miniatures, plastic tokens, trays and inserts. And wooden and specialty pieces such as meeples and dice. Most games mix all three.

How we make them

Around 90% of printed components come off our own Heidelberg offset presses — printing is never outsourced. Around 90% of plastic parts come from our own plastic factory in Ningbo, in-house since 2023. The few steps we don't do ourselves, such as UV spot, metallic stamping and rulebook binding, go to a maximum of 2–3 long-term suppliers per process. How each component is made, machine by machine →

Our Board Game Manufacturing Facility

The printing line at Hero Time's board game factory

Located in Yiwu, Zhejiang Province, about 1.5–2.5 hours from Shanghai.

  • 6,000m²factory floor
  • 80%+of production in-house
  • 22in-house workers
  • Up to

    10,000 sheets/hr

    Printing — Heidelberg Speedmaster

    Across a wide range of board and component sizes.

  • Up to

    4,000 sheets/hr

    Oil Coating

    For a precise, consistent finish.

  • Up to

    3,000 sheets/hr

    Laminating — HOQO Series

  • Up to

    1,500 sheets/hr

    Card Cutting & Collation

    Cards cut and collated with high precision.

  • Averaging

    10,000 games/day

    Assembly Line

    Double line, two different games at once, up to 12 people per side.

  • Down to

    12×12mm

    Stamp Cutting

    Smallest token size.

See how we manufacture each component

Approved by: Disney FAMA

  • Disney FAMA approved supplier
  • ISO certified
  • FSC certified
  • BSCI audited
  • Worldwide safety tested

Ready to Start?

Let's Configure the Right Quote
For Your Game.

The Hero Time teamGet a Free Quote
  • 1,000-Unit MOQ
  • Lead Times from 30 Days
  • Upfront Landed Cost