{"id":32775,"date":"2024-09-25T06:45:11","date_gmt":"2024-09-25T06:45:11","guid":{"rendered":"https:\/\/herotime1.com\/?p=32775"},"modified":"2025-10-06T07:49:21","modified_gmt":"2025-10-06T07:49:21","slug":"most-common-problems-faced-when-making-a-board-game","status":"publish","type":"post","link":"https:\/\/herotime1.com\/academy\/manufacturing\/most-common-problems-faced-when-making-a-board-game\/","title":{"rendered":"Most Common Problems Faced When Making a Board Game"},"content":{"rendered":"\t\t
Creating your first board game is exciting, but it comes with challenges that can be tricky to navigate. To help you avoid some common pitfalls, we\u2019ve gathered the most frequent problems game creators encounter based on our sales team\u2019s experiences. This guide aims to provide quick solutions to help you prepare for the manufacturing process smoothly!<\/p>\n
Problem:<\/strong>\u00a0Many first-time creators struggle with writing clear, concise, and complete rulebooks. A confusing rulebook can lead to frustration and bad reviews from players.<\/p>\n Solution:<\/strong>\u00a0Test your rulebook with people who haven’t played the game. Simplify where possible and make sure every mechanic is explained clearly, with examples.<\/p>\n Problem:<\/strong>\u00a0Files not set up correctly for print, such as incorrect dimensions, bleed, or resolution, can lead to delays and additional costs.<\/p>\n Solution:<\/strong>\u00a0Always follow the manufacturer\u2019s file guidelines. Ensure your artwork is in the correct dimensions, includes bleed (usually 3-5mm), and is at least 300 DPI for sharp printing.<\/p>\n Problem:<\/strong>\u00a0Using RGB instead of CMYK can cause colors to print inaccurately, leading to dull or incorrect shades on the final product.<\/p>\n Solution:<\/strong>\u00a0Make sure your files are in CMYK mode and monitor total ink levels to avoid saturation issues. Stick to\u00a0225-245% maximum total ink coverage<\/strong>\u00a0for best results.<\/p>\n Problem:<\/strong>\u00a0Creators often dream big and want custom components, but this can significantly increase costs and complexity, especially for smaller print runs.<\/p>\n Solution:<\/strong>\u00a0Start with standard components for your first game. Once your project grows, you can explore custom options for future editions or expansions.<\/p>\n Problem:<\/strong>\u00a0Small text in busy designs or multiple colors often becomes unreadable when printed, which impacts the gameplay experience.<\/p>\n Solution:<\/strong>\u00a0Keep small text black only (0, 0, 0, 100) and ensure it is placed on a contrasting background. Avoid decorative fonts for critical information.<\/p>\n Problem:<\/strong>\u00a0Creators often overlook the MOQ requirements and assume they can order any number of units, only to find the project isn’t feasible at lower quantities.<\/p>\n Solution:<\/strong>\u00a0Plan your budget with MOQs in mind and understand the cost per unit may vary significantly based on the number of games you order. It\u2019s often more economical to order in bulk.<\/p>\n Problem:<\/strong>\u00a0Submitting artwork too late can push back production timelines, which affects your game\u2019s release date, especially for crowdfunding campaigns.<\/p>\n Solution:<\/strong>\u00a0Have all your artwork finalized and submitted well before your desired production start date. Aim for early completion to allow for unforeseen revisions.<\/p>\n Problem:<\/strong>\u00a0Creators sometimes miscalculate the size of cards, tokens, or boards, leading to components that don\u2019t fit properly in the box or are impractical for gameplay.<\/p>\n Solution:<\/strong>\u00a0Double-check all dimensions<\/strong>\u00a0before submitting. Use prototypes or online tools to visualize component sizes and ensure everything fits well.<\/p>\n Problem:<\/strong>\u00a0Many creators focus on the game components and forget to consider the packaging. A poorly designed or fragile box can affect sales and customer satisfaction.<\/p>\n Solution:<\/strong>\u00a0Treat your packaging as part of the game experience.\u00a0Choose durable materials<\/strong>\u00a0and ensure the box design reflects your game\u2019s theme and quality.<\/p>\n Problem:<\/strong>\u00a0First-time creators often underestimate costs, especially for shipping, fulfillment, and quality control, leading to financial stress or cutting corners.<\/p>\n Solution:<\/strong>\u00a0Get a\u00a0comprehensive quote early in the process<\/strong>, factoring in all aspects of\u00a0production<\/strong>,\u00a0shipping<\/strong>, and\u00a0potential delays<\/strong>. Budget for contingencies to avoid surprises.<\/p>\n By being aware of these common challenges, you can\u00a0save time<\/strong>,\u00a0money<\/strong>, and\u00a0frustration<\/strong>\u00a0down the line. At Hero Time, we\u2019re here to help guide you through the entire process, ensuring your game comes to life just as you envisioned. If you’re ready to get started or need assistance, feel free to\u00a0contact us<\/a>\u00a0anytime!<\/p>\n Learn more about avoiding common artwork mistakes by checking out our guide on\u00a0Most Common Mistakes for Game Artwork<\/strong><\/a>\u00a0or watch our\u00a0<\/strong>YouTube playlist<\/strong><\/a>\u00a0on how to set up your game artwork for print!<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t Creating your first board game is exciting, but it comes with challenges that can be tricky to navigate. To help you avoid some common pitfalls, we\u2019ve gathered the most frequent problems game creators encounter based on our sales team\u2019s experiences. This guide aims to provide quick solutions to help you prepare for the manufacturing process […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-32775","post","type-post","status-publish","format-standard","hentry","category-manufacturing"],"acf":[],"yoast_head":"\n2. Improper File Setup<\/strong><\/h3>\n
3. Color Inconsistencies<\/strong><\/h3>\n
4. Overly Custom Components<\/strong><\/h3>\n
5. Unreadable Small Text<\/strong><\/h3>\n
6. Ignoring Minimum Order Quantities (MOQs)<\/strong><\/h3>\n
7. Delays in Artwork Submission<\/strong><\/h3>\n
8. Component Sizing Issues<\/strong><\/h3>\n
9. Ignoring Packaging Design<\/strong><\/h3>\n
10. Budgeting Too Low<\/strong><\/h3>\n