Monthly Archives: June 2025

How to Sell Your Board Game: Sales Channels & Strategies

You’ve designed your board game, manufactured a beautiful product, and now you’re holding the final boxes in your hands. Congratulations. Now comes the next step, and ultimately the most important for changing your game from an idea into a sustainable product: selling your game.

Whether you’re aiming to become a full-time publisher or just want to recoup your Kickstarter costs, choosing the right sales channels and strategy is the key to giving your game commercial longevity. In this post, we’ll break down the main paths available for board game sales today, from online storefronts to offline distribution, and help you decide what works best for your game.

Direct-to-Consumer (DTC) Sales Channels for Board Games

Shopify Store + Facebook/Instagram Ads

This is one of the most popular and effective setups for indie publishers. Selling directly to your target customers gives you full control over your branding, pricing, and customer relationships.

Pros: High profit margins, full control over your game’s distribution, excellent for building a brand.

Cons: You’ll need to learn or outsource digital marketing and fulfillment.

To make direct to consumer sales work, you’ll need to set up a Shopify store, integrate it with a fulfillment provider, and drive traffic using Facebook/Instagram ads. Many creators also use email marketing to follow up with past Kickstarter backers and ad leads.

Shopify Store + Google Ads

This approach works well if your game fits into a category that can be searched for easily, e.g. “drinking card game” or “dinosaur board game.”

Pros: Buyers have intent, as they’re already searching for a game like yours. This can result in high conversion rates and a reliable sales channel.

Cons: Can be expensive and competitive for many common search terms, as other games are also advertising here.

If your game fits into a category that people already search for, you can run Google Shopping Ads or Search Ads directly to your product page. This works best when you have detailed product descriptions, high-quality photos, and reviews that show other people like your game.

Amazon FBA (Fulfillment by Amazon)

Selling your game on Amazon allows you to take advantage of Amazon’s huge existing customer base. Amazon’s FBA service handles storage, shipping, and returns for you, letting you focus on making your game.

Pros: Huge audience, fast shipping, highly trusted by customers.

Cons: Lower margins due to Amazon’s marketplace fees, tough competition, strict rules and compliance.

If you go this route, you’ll need to invest in great product photos and, when your listing is new, Amazon PPC ads. Amazon works best for games with a clearly-defined audience, and can be a great choice if your game has the potential to appeal to the mass market rather than just hobbyists.

Amazon fees can eat a significant amount of your retail price, so make sure your manufacturing and shipping costs leave enough margin to make this sales channel viable.

Read our guide to selling your game on Amazon.

Retail & Distribution

Local Game Stores

If your game appeals to a niche audience, selling directly to local game stores can be a good way to build grassroots awareness and reach your target customers.

Pros: Community support, great for launch events.

Cons: Slow-moving inventory, small orders.

Distributors

Distributors act as middlemen between you and retail stores. They’ll buy your game at a wholesale price and sell it into game stores. Distributors give you access to a large sales network for your game, but are selective about the games they sell and mean you’ll need to accept lower margins.

Pros: Access to hundreds of retail stores, passive revenue.

Cons: Lower margins, your game needs potential for most distributors to consider it.

Most distributors won’t take you seriously unless you have a track record (e.g. a successful Kickstarter or previous successful games), or a very good pitch or sell sheet.

Combine Sales Channels to Maximize Your Game’s Reach

The most successful indie publishers combine multiple channels. For example, you might launch on Kickstarter to build your game’s reputation and develop awareness with your target audience, then sell via Shopify to backers and early fans before adding FBA and building relationships with distributors later in order to generate more passive sales.

This kind of omnichannel approach allows you to reduce your risk, maximize your cash flow, and expand from one game into a publisher with multiple titles, each of which sells strongly.

Need Help Manufacturing Your Game?

At Hero Time, we help solo game creators and growing publishers manufacture, assemble, and ship their games with precision and care. Our team can help you make your game affordably and efficiently, letting you get to market faster and build your game publishing business.

To talk to our team about making your game, or to request a free quote and/or help choosing components, contact us now.

How Many Copies of Your Board Game Should You Print?

One of the most important decisions you’ll make as a board game creator is how many copies of your game to print. Whether you’re preparing for your first Kickstarter or managing a reprint of a successful game, choosing the right production run size has a big impact on your production costs, your margins, your logistics, and your game’s overall success.

We offer flexible production brackets to help creators at every stage of their publishing journey. Our standard pricing tiers start at 500 copies (our minimum order quantity), with better per-unit pricing at 1,000, 3,000, and 5,000+ units. 

In this guide, we’ll walk you through the pros and cons of each production run size, and help you think through the right quantity for your game based on your specific situation.

Why Your Game’s Print Run Size Matters

When it comes to production run size and cost, it’s simple: manufacturing more copies brings down your cost per unit. This is the principle of economies of scale. 

However, while higher volumes mean better margins, they also come with higher upfront costs and more storage requirements for your game. The goal is to balance your financial risks with your game’s sales potential.

Let’s say you have a successful Kickstarter campaign. Printing too few copies might leave you with unmet demand and no stock just when your game is gaining momentum. Printing too many can lead to unsold inventory, ongoing warehousing costs, and financial stress, since you’ll have used your budget for production and won’t have enough left over for marketing your game.

When it comes to production quantity, the right answer depends on your goals, your audience size, and your business plan for your game.

Order Quantities for Board Games With Hero Time

We’ve designed our standard pricing brackets around what makes sense for both creators and production efficiency. Here are the common breakpoints:

  • 500 copies. Our minimum order quantity. Ideal for test runs and new creators.
  • 1,000 copies. A common size for successful small Kickstarter campaigns.
  • 3,000+ copies. Where per-unit pricing becomes significantly better.
  • 5,000+ copies. The best pricing, suitable for publishers scaling up or aiming at distribution.

Let’s look at what each of these print run sizes offers.

500 Copies: Ideal for Testing Your Game Commercially

A print run of 500 copies is perfect for creators launching their first game or looking to test the market with minimal risk. It’s also useful for producing limited editions or convention-exclusive versions.

Printing 500 copies of your game offers a few benefits. It has little financial risk, since you will only need to fund a small print run. This means that you don’t need to sell many copies of your game to recoup your production investment.

It also means your storage needs are minimal, your production and shipping timeline could be faster than for larger orders, and you have a great small inventory of games that you can make use of to get early reviews or sell directly at events.

The drawback of a very small print run like this is that your costs per unit are very high. These high per-unit costs mean your margins are smaller, limiting your distribution channels to those that you control. Many distributors and retailers are unviable with these per-unit costs.

Another drawback is that your game might sell out quickly if demand is higher than you initially anticipated, such as if your Kickstarter or Gamefound campaign is a success.

If you’re unsure about demand or want to build buzz with a limited release of your game, doing a small 500-copy print run could be a smart move. You can always reorder once you validate interest, although this may slow down your game’s long-term growth.

1,000 Copies: A Balanced First Print Run

A production run of 1,000 copies is the most common choice for independent creators who’ve successfully run a Kickstarter or built an audience of a few hundred buyers. It offers a balance between cost savings and relatively low risk.

Key benefits of printing 1,000 copies for your first print run include better per-unit pricing than a smaller run of 500 copies, all while maintaining an order size that’s manageable for small-scale fulfillment. This quantity is suitable for direct sales, small retail orders, and gaming events.

Another nice benefit of ordering 1,000 copies is that it gives you some breathing room to try out different sales channels, such as Amazon or your own e-commerce store. Selling 1,000 copies of your game can give you statistically significant data on what works and what doesn’t.

The drawbacks of this production run size is that your costs are still relatively high compared to full-scale production, meaning retail margins are hard to accommodate, and also that you could face shortages if your game is more popular than you anticipated.

If you’re fulfilling 300 to 800 backers or have a growing email list and sales plan, making 1,000 units gives you enough stock to meet demand without over-committing your budget.

3,000 Copies: Retail Ready

At 3,000 units, you’re entering the territory of retail and distribution. The unit price for your game drops significantly, opening up your profit margins for bulk sales and partnerships with stores or sales channels that involve advertising. 

The biggest benefit of printing 3,000 or more copies of your game is that you’ll start to unlock a large cost saving per unit at this quantity range. This means that retail pricing starts to become viable and your game is positioned well for success across many sales channels, from retailers to crowdfunding campaigns.

The additional profit margin these low per-unit costs make possible also means you can spend more on advertising your game, giving you a scalable way to reach your target audience and sell your game. 

At the 3,000+ units range, most downsides apply to smaller or first-time creators. First, you will need a larger upfront investment to make this production quantity viable. This could come from your own self-funding, or from a successful crowdfunding campaign.

Storage also becomes a logistical factor you’ll need to plan for (we can help you here), and you will need a reliable fulfillment partner (we can also help you here).

This is a good print run size if your Kickstarter is overfunded, or if you’re relaunching an existing title with retail ambitions. With the right sales channels, a 3,000+ units quantity can set you up for long-term growth and give you noticeable advantages in terms of pricing.

5,000+ Copies: Scaling Up

Print runs of 5,000 or more units are typically suited to experienced board game publishers, retail launches, or games that have proven demand through repeat printings or international success.

At this point, the benefits of printing at scale are very clearly realized. You can expect lower per-unit pricing due to economies of scale, meaning you’ll have good margins for retail game sales. Freight shipping also becomes more cost-efficient for your game.

Manufacturing at this scale also gives you lots of supply certainty, meaning you can sell your game with confidence that you’ll have inventory available. 

For a medium-sized or large publisher, this order quantity has few drawbacks. However, for a small publisher or first-timer, you’ll have to deal with a significant financial commitment that’s often only possible with a successful Kickstarter campaign or a solid self-funding strategy.

You’ll also need to have clear demand forecasts for your game, a strong logistics plan, and a good strategy for marketing and distribution, as mistakes or unsold stock can lead to greater consequences due to your higher upfront production costs.

If you’re fulfilling thousands of pre-orders, entering retail distribution, or coordinating localized printings for multiple regions and/or languages, this is the print run size that generally makes good business sense.

Other Factors to Consider

Print run size isn’t just about what you think you’ll sell. Ideally, you should base your decisions here on data and practical considerations.

Forecasting Demand for Your Game

Look at your pre-order numbers, email subscribers and prior sales (if you’ve already sold your game or sold previous games). If you have 1,000 engaged backers, that’s a strong foundation for a 3,000-unit print, as you will want to continue selling your game outside of crowdfunding.

Storage & Fulfillment for Your Game

Do you have a plan for where the games will go? A large run will need a third-party fulfillment provider and solid plan for distributing your game effectively. We’re happy to help you with this using our proven methods and fulfillment infrastructure.

Reprints vs. First Runs

If this is your first time printing the game and your budget is limited (for example, you’re running a small crowdfunding campaign aimed at a niche audience), it could be better to start small and reprint later. 

A reprint can include small improvements or corrections to your game, and we can help you with optimizing the process.

Cash Flow and Profit Margins

Higher print runs tie up more capital but also improve your profit per unit. If you can afford it, a larger print run is usually a good idea. 

However, you will need to make sure your timeline and cash flow can handle the manufacturing investment, as overspending on production can affect your ability to market your game.

Not Sure How Many Copies of Your Game to Print?

Working out how many copies of your game to print can be surprisingly hard, especially if you’re doing this for the first time. It’s important to get your quantity right, as manufacturing in too small a quantity and too large a quantity can both hurt your game publishing business.

If you’re not sure what the demand for your game will be, we can help you. Feel free to contact our team for personalized assistance. We can give you a custom quote for different production quantities and help you select a quantity that matches your needs and budget.

Ultimately, the best choice depends on your goals, your audience, and how much of a financial risk you’re willing to take with the production of your game based on your confidence that you can market and sell it effectively.

We work with game creators at every level, from first-timers to large and established publishers manufacturing their games at scale. Our flexible manufacturing, competitive pricing, and global logistics options make it easy to start smart and scale up when the time is right.

If you’re preparing a game quote request, let us know your goals and where you’re currently at in your publishing journey. We’ll help you choose a quantity that’s right for you, and make sure your game is made to the highest standards regardless of your production run size.

What to Include in Your Board Game Manufacturing Quote Request

Once you’ve completed the concept and design stages of preparing your board game, the next step is to request a manufacturing quote. 

Sending a quote request can seem simple — just send your files and wait for a number — but the reality is that the more detailed and organized your quote request is, the quicker, more accurate, and more actionable your quote will be.

Whether you’re reaching out to us or another manufacturer, a complete and clear quote request can shave days or even weeks off your production timeline, help you avoid costly problems, and ensure your game is produced to your expectations.

In this guide, we’ll walk you through everything you should include in your game manufacturing quote request to help you achieve smooth, successful communication with your choice of game manufacturer.

If you’d like to get a quote request for your game, contact us and our team will give you pricing and more information about the production process.

Why Details in Your Quote Request Matter

Before we get into the checklist, it’s important to understand why this matters. Board games are complex products, made from different materials, printed with different techniques, packaged in different ways, and shipped across the world. 

The cost of your game is affected by lots of variables, including your box size, component count, material choices, and even your design and color choice for your cards.

Leaving out key information means your manufacturing quote will be based on assumptions. If those assumptions are wrong, you could be hit with unexpected price changes or delays that affect your production when these assumptions need to be revised.

A good quality quote request helps your manufacturer:

  • Understand your game in full
  • Give you an accurate and timely price
  • Advise you on potential cost-saving options
  • Prevent mistakes during production of your game

Essential Information to Include in Your Quote Request

Game Overview

Start with a short summary of your game. This helps your manufacturer quickly understand what kind of product you’re making.

Include your game name (a working title is fine), the type of game you’re making (for example, a card game, light board game, heavy tabletop RPG, party game, etc.), your target audience, your game’s player count, and the expected playtime).

Not only is this a good practice for manufacturing — it also helps you define your game well as a commercial product, which is important for reaching your target audience.

Order Quantity

Manufacturers need to know how many copies you plan to order. You can request quotes for multiple quantities to compare. 

Our contact form includes a field for order quantity. When you request a quote, we’ll send you pricing for several quantities so you get a full understanding of which manufacturing option is the best value for your game.

If you’re interested in pricing for specific quantities, let us know what breakpoints you’d like to compare when you submit your quote (e.g. 1,000 units vs. 2,000 units vs. 5,000 units).

Pricing per unit usually decreases as quantity increases due to economies of scale. If you’re confident you can sell many copies of your game, manufacturing in volume can give you an advantage in terms of pricing and value.

Target Budget

This is optional but helpful. If you have a target budget you’re aiming for, such as a per-unit price target or total budget, sharing it with your manufacturer can help them recommend the most effective way to achieve your pricing goals.

Component List

This is the heart of your quote request. To get the most accurate pricing as quickly as possible, try to provide a detailed breakdown of everything that goes inside your box (as well as the box itself).

Include the following in your component list:

  • Component type (e.g., cards, dice, miniatures, board)
  • Quantity (per game box)
  • Size (in millimeters or inches)
  • Material (if you have preferences)
  • Printing info (full color, single-sided, etc.)
  • Finish (e.g. linen finish, UV coating)

The more specific you are, the more accurate your quote will be. If you need help preparing a component list for your game, contact us and our team will help you select components using our component guide.

Packaging Details

Your packaging affects both the cost and process of producing your game, as well as shipping for your game to your target market and, once in your target market, the fulfillment process to your customers. 

Include the following information with your component list:

  • Box type (e.g. telescoping rigid box, tuck box, magnetic closure) 
  • Box size (L x W x H in mm or inches) 
  • Box artwork type (e.g. full-color with spot UV, matte laminate) 
  • Insert or tray (plastic, cardboard, vacuum-formed, or none) 
  • Shrink wrap or sealing options

Rulebook Specifications

Your rulebook will have an impact on your game’s pricing and production, so it’s important to put it in your quote request. Include the number of pages, size, color or black and white, paper type, and binding type. 

As always, if you need help with this or want to compare pricing for multiple rulebooks, feel free to message our team and we’ll assist you.

Artwork Status

It’s important to let your manufacturer know how far along you are in your design process. We don’t need your final art to give you a quote, but it’s helpful to let us know what’s ready and to give as much information as you can about your expected timeline and progress.

Shipping Details

Shipping is one of the biggest expenses in creating and receiving your game. To quote shipping for your game, we need to know your delivery address (or, if not possible yet, your country and city), whether you’re delivering to your home, business or a fulfillment center, and your choice of delivery method.

We offer hybrid production in China and, with our upcoming US-based facility, in the US. Using our hybrid manufacturing approach can shorten your distance from manufacturing to your final fulfillment center, assisting with logistics for your game.

Certifications & Compliance Requirements

Do you need your game to meet specific safety or environmental standards? If you’re selling in the EU or USA, you may need specific certifications to show that your game is fit for sale in the markets you’re planning to target.

You don’t need to know all of the regulatory requirements for your game when you reach out to request a quote. However, it’s best to let our team know where you plan to sell your game so we can inform you about any important compliance requirements.

Your Timeline

If you have a deadline, such as a Kickstarter delivery promise or a planned event you’d like to launch your game at, let us know. The clearer you make your timeline, the better we can work around your schedule and ensure your game is ready on time.

Try to let us know when you’ll be ready to start production, as well as the ideal delivery window for your game. For example: “We want to begin mass production starting in October and deliver to backers by March.”

Photos or Prototypes

If you’ve made a physical prototype or have detailed images of how you want components to look, include these in your request. Even a rough mockup helps us visualize your game and spot potential issues early.

Contact Information and Communication Preferences

By default, we’ll work with you via email to help you go through all of the key steps to get your game ready for production. However, if you have specific availability times or prefer to talk via another channel, it’s important to let your manufacturer know when you reach out to them.

Include your full name, your company or publisher name, your preferences for communication (e.g. email, WhatsApp, or your phone number), your time zone, and if you have limited time to communicate, a basic overview of your availability.

A Few Extra Tips for a Smooth Quote Process

    • Use a spreadsheet for your components. Creators usually find it helpful to put all of their components into a spreadsheet for clarity. As a manufacturer, we appreciate it too, as it makes the data easy to work with.
    • Don’t hesitate to ask questions. If you’re unsure about the best material, box size, or insert type, just say so. We are happy to help you work out the best materials, choice of components and other things for your game. There is no such thing as a stupid question when it comes to preparing for manufacturing.
    • Expect some back-and-forth. Even with a detailed quote request, your manufacturer may follow up with clarifying questions. This is because we’re trying to get it right early and identify any potential issues before starting production. 

Get a Quote for Manufacturing Your Board Game

Requesting a quote for your board game isn’t just a pricing task — it’s also the first step towards a potential partnership that will have a big impact on the quality and success of your game. The more detail you provide, the better this partnership will be.

We’re here to help you every step of the way. Whether you’re preparing for your first print run of your first game or reaching out about a reprint or new game in your portfolio, we can tailor your quote and production to your needs.

When you’re ready, reach out to us with your quote request, and use the list above to make sure it’s complete.

As always, if you have any questions about preparing your quote, or about any other aspect of manufacturing your game, feel free to contact us

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Board Game Creators are the pillars of the board game industry. As a board game manufacturer, it is our duty to make sure you have everything you need throughout your journey.

 

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